Explained
Tech jargon translated into plain English. Concepts, standards, and technologies explained without the unnecessary complexity.
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E-Ink Display: How It Works, Why It Matters and Valve’s Inkterface
An e-ink display uses tiny charged particles in microcapsules to create paper-like images that stay visible with zero power once drawn. Valve just open-sourced the...
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Anti-Aliasing Techniques Explained: TAA, SMAA, FXAA and NVIDIA DLAA
If you only remember one thing, remember this: modern anti-aliasing has split into two categories. Traditional methods like FXAA, SMAA, and TAA rely on shader-based...
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FP32, INT32, FP4 and INT4 Explained
FP32 and INT32 are traditional GPU data formats used for graphics, physics, and general computing. FP4 and INT4 are ultra-low-precision formats designed mainly for modern...